About me
VFX Pipeline Software Developer and Instructor with substantial industry knowledge and years of development and artistic production experience which gave me a solid foundation of development and VFX-CGI workflows and requirements. skilled in problem solving and finding creative and straightforward solutions to sophisticated technical problems.
Skills:
- Experienced in most VFX/Game workflows as a technical artist
- Experienced in Maya, 3DsMax, Houdini
- Familiar with most DCC application packages
- Experienced in desktop software development
- Experienced in web backend development, Django
- Experienced with Python, Qt, Javascript
- Familiar with CI/CD pipeline, Git
- Solid in 3D graphics math
- Experienced in ML/DL mathematics
- Familiar with implementing ML/DL models
- Familiar with Numpy, PyTorch
- Experienced in writing application API, frameworks, and platforms
- Experienced with software design patterns and architectures
- Technical Leadership experience
- Familiar with C++ development and compilation
Artistic Qualifications
Modeling:
- Strong understanding of modeling procedures. Ability to create production-quality hard surface models. Modeling techniques are efficient focusing on all quad topology, clean UVW layout, and edge flow that is rigging-friendly. Experienced with both high-poly and real-time asset creation and workflows.
Lighting – Shading:
- Experience with Vray, Mentalray, Mantra, Octane. Solid understanding of both cinematic and real-time lighting workflows. In-depth knowledge of light and its interaction with materials, including PBR workflows. Experience building complex shader networks and rendering optimization. The output of render passes to aid in compositing.
Rigging – Simulations:
- Strong soft body rigging skills, cloth simulation, and hair and fur grooming. Rigid body simulation experience. Experienced with most of the simulation solvers.
Animation:
- Expert in dynamic-based animations and visual effect tool sets to create real-life physically based animations and environmental simulations.
Compositing:
- In-depth knowledge of compositing, multi-channel, and deep compositing tool sets, ability to work with latest compositing software packages, AE, Nuke, Fusion
Scripting – Programming:
- Knowledge of Python scripting is all 3d software and 2d compositing applications. ability to develop and write plugins and new tools.managing pipelines, software integration, and developing automation scripts.
Software and Technical Skills
3D Software Packages :
- Autodesk 3Ds Max
- Autodesk Maya
- Maxon Cinema 4D
- SideFX Houdini
- The Foundry Modo
- E-on VUE
- Luxion Keyshot
Programing-Scripting :
- C++
- Python
- JavaScript
- QML
- Qt
Sculpting :
Render Management System:
Compositing:
- The Foundry Nuke
- Adobe After Effects
- Adobe Photoshop
- Blackmagic Fusion